Design, UX

Why every member of your team should be a UX expert

3 Sep , 2015  


Building a culture of User Experience (UX) awareness requires education and leadership. You’ll need some buy-in from employees across the different teams to get them to believe that they should care about UX, even if it’s not part of their core job description. UX is by nature multidisciplinary. It requires the input of designers, information […]

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Design, Technology

Google’s look, evolved

2 Sep , 2015  


Google is not a conventional company. Our mission—to take the world’s information and make it universally accessible and useful—continues to evolve. Last year we introduced Material Design to help designers and developers embrace an expanding, multi-device, multi-screen world. With those considerations in mind, we are excited to share a new brand identity that aims to […]

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Design, UX

How Google Stealthily Prepared Users For A New Smartwatch UI

31 Aug , 2015  


IN ORDER TO ADD NEW FUNCTIONALITY TO ANDROID WEAR SMARTWATCHES, GOOGLE FIRST HAD TO TAKE SOME OF IT AWAY. A traditional watch face is the logical homescreen for any smartwatch. After all, we’ve worn watches specifically to glance at the time for over a hundred years. But thus far, Apple and Google have mostly leveraged […]

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The Egg

27 Aug , 2015  


You were on your way home when you died. It was a car accident. Nothing particularly remarkable, but fatal nonetheless. You left behind a wife and two children. It was a painless death. The EMTs tried their best to save you, but to no avail. Your body was so utterly shattered you were better off, […]


Labyrinth of the World Tree – by Yuji Himukai

27 Aug , 2015  

Labyrinth of the World Tree - by Yuji Himukai

This stunning design is by Yuji Himukai, click image to see full size. Background Etrian Odyssey V, only known so far as Sekaiju no Meikyū V: Shidou (世界樹の迷宮V始動 lit. Labyrinth of the World Tree: Activation?) is a dungeon crawler role-playing video game developed and published by Atlus. The game was announced without a release date or […]


How Facebook should be designed

25 Aug , 2015  


Facebook’s design has been widely discussed among designers and users, and I’ve seen plenty of criticism: “Why is the design of Facebook’s desktop site so bad?” “Facebook has a deeper problem than just Vine/Twitter” “Do anyone else find Facebook to have an ugly design?” Having reviewed some of the critiques, I decided to try giving […]



How to motivate creative teams

13 Aug , 2015  


An early-80s baby, I was among the first Millennials. Yet, when I entered the workforce, we were already a hot topic. Business magazines published article after article extolling our virtues— creativity and technological know-how — and outlining the challenges managers would face when attempting to motivate a spoiled, self-entitled group. The key, it seemed, was positive […]



Inside Alphabet: why Google rebranded itself and what happens next

12 Aug , 2015  


Every month a hundred billion searches run through Google – a repository of the world’s curiosity, hopes, dreams and fears. Google has been a verb in the Oxford English Dictionary since 2006, it is valued at $445bn and last year had revenues of $66bn. But as its billionaire founders have made clear, none of this […]



UX Design is More Concrete than You Think

31 Jul , 2015  


So explain this fluffy idea of User-Experience(UX) to me… The basics of UX design is a big umbrella term that states how something is designed for the best experience for the user while using a product. It looks at how the human interacts with the computer and the outcome of that interaction. Imagine yourself going […]


Art, Design

Pez Artwork, See The Dark Side Of Characters You Love

14 Jul , 2015   Gallery


Awesome drawings and illustrations inspired by Graffiti & Pop culture, Pez is an illustrator and painter from Nantes (France). Find some more of his awesome collections here –